Textures and moving further in Blender

I continued watching different tutorials on the basics in Blender. There’s still loads I need to learn in the modelling parts such as sculpting and just getting better at modifying shapes.

Yet I thought I should focus on developing a logo first before going into creating the characters in Blender. Creating a planet seems like it shouldn’t be too hard as it’s just a circle. I thought i’d use this opportunity to learn about different materials and textures, and working with different layers in Blender.

I followed this tutorial on youtube
(was really helpful for me to learn new things in blender)

My first attempt:

The parts breaking out did suddenly turn spikey after turning the smoothness up however, I think a lot of people have been having that problem and instead of trying to fix it I thought is looks alright and more dramatic.

It started from a sphere, I learnt how to raise the resolution and smoothness of it to then learn about cell fracturing. This created cracks that I could modify to the planet which is really useful for the logo.

A lot of textures such as adding noise was involved and I got a lot more confident using more materials and editing different layers.

However Take Two isn’t going for the realistic look so I tried different colours.

These are the colours i’m hoping to use and I honestly do like the final piece (of course full credit to the tutorial). Now that I know I can change up the colours and create a backdrop etc, i’m going to try creating a planet like this but using toon shading instead of detailed textures and see how that looks. I might be able to use it as a poster for the game or modify it for the logo.

I could also animate it panning around the planet and make it seem as tho the planet is forming together (since in ‘Take Two’ you do form a planet at the start)

Poly Planets

As I wanted to experiment more with just modifying shapes in Blender I thought I’d try creating some poly planets. It could help with my logo design as i’m aiming for it to be a planet.

My first attempt was ok, I got to learn more about shaping things and colouring different sections of the model (still getting used to the material parts of blender).

I tried to make it have a little face as if it was a crack on the planet but instead I made it look a little creepy. I personally think it looks really bad I’ve added emission in attempt to make it look brighter and mountains etc but the whole composition and style is a bit off. However, it is poly, and I have developed more confidence with modifying the shape.

(I didn’t add emission oops). In this second planet I just wanted to make it more poly and make the dips on the planet have a bit more detail by inverting it more and extracting it down. (Like I did to create the inside of the cup).

Lastly, I decided that poly (as lovely as a style it is in games) isn’t really the toony look i’m going for. Yet I feel as though this was useful as I was just aiming to develop more confidence in modifying shapes which I think I have done. (They just look really bad and i’m fine with it since i’m still only starting).