3D Robot – Phileep!

Phileep will just be a side character who pops up every now and then giving the user tips and tricks on what they can do in the game. (Mostly during loading screens and tutorial).

The creators put most of their work in the main robot so they didn’t put much effort into this robot, yet they gave him a name and bright colours so they could keep track of him on the new planet and assist the main character.

Phileep is a very basic character who has no expressions yet actually has a lot of personality that he doesn’t show until the end of the game where he starts getting more and more upset that the user doesn’t need him anymore.

Concept Art:

The concept art development I drew to model off of (despite there already being a tutorial on this model on youtube):

 

I started sketching the idea out on Adobe illustrator, (I prefer the brushes on this over Adobe Sketch, and I like them as vectors). (Really rough design)

I then wanted to try different colours but decided that the main colour of Phileep will be blue and pink (but a lighter colour)

Once I got a rough idea of the shape and colour of the robot, I traced over the rough drawings in a bit of a neater way. This is just so I could get a better idea of what it could look like overall.

(The rough outline before I added colour)
To the final rough concept art:

 

This was mostly a practice on getting used to making different shapes to form a robot on Blender more than using different materials.

However, I decided that I may as well use him as an asset in ‘Take Two’.

Making Phileep:

A lot more materials and detail needs to be added in my opinion. I am going for the basic flat toon look however, I don’t want it to look childlike so some detail might make it look a little better.  I am really slowly getting better with modifying shapes on Blender although i’m not too confident yet.

I still want to move on to exploring Substance Painter so I’ve made another model of a design made for ‘Take Two’ as an example of a robot a player could make.

Furthermore, since this is a simple model I would like to try and possibly animate it to maybe walk and pick something up like as a little introduction to the game.

I also experimented with different emissions since a lot of the characters will have lighting from their screens/eyes

I put my basic model up on Sketchfab:

https://skfb.ly/6DYtu

However, I realised I wasn’t too happy with the lighting so I revisited.

I wanted to go for a flat style however I just wanted it to pop more and have more of a pop to the appearance, to make it look more cartoony.

I just added a hemi light (I feel as though it’s the light that compliments toon shading the most), it’s mostly to keep a consistent look to my game assets.

Modelling for future character

I wanted to make it into a poster styled image as well as just a 3D model just to give more of an identity for ‘Take Two’

Well the arms need a lot of work on it and so does the body. Yet I still think this would be a good model to experiment materials with and Substance Painter.

It’s meant to make the robot look as though it’s floating through space from a scene i’m planning to have at the beginning of the game.

This mostly just made me grow more confident making different shapes