Toon Tool

I drew up this concept inspired by the guns on the inspirations post:

What is it for?

This would be a basic tool used in the game Take Two. With this tool/gun, the user can pick up objects on their new planet, scale and rotate them.

As well as this tool there would be many more that the user can use to for example, add different colours or elements to their planet.

I took that on blender used it as a background image and simplified it (a lot).

So I was trying different designs and adding different materials

So my first run through I got this:

I did like the colours as it fits the style and target audience i’m now going for.

However, i’m still yet to see what it looks like when I add the toon shader material on top and fix the lighting.

The shape could improve, but I thought it was an ok start.

Toon Shade

After adding toon shader and some lighting these are my final renders:

They look a bit better i’m really liking toon shader on blender.
The style is starting to look a bit more consistent I think on the whole what would improve all of this is if I were to add dark outlines (Sort of similar to Borderlands)

https://skfb.ly/6EqLz

I’m going to be honest, I couldn’t get my head around uv mapping and unwrapping despite the number of tutorials i’ve watched/read. Somehow, It worked on my mini robot. Not on my barrel and gun. I created a map with the materials and unwrapped my model, made sure all the correct unwrapped parts were on the correct material and set it as a texture but I must have been missing something. Tried both unwrapping and smart UV project.

So what are the materials/textures on the models on sketchfab? On both the gun and barrel I just put the materials on sketchfab though the 3D settings. This doesn’t mean the model would work on game engines with the correct textures i’m aware, but i’m determined to make it work next semester on unity or unreal. (Sorry) 🙁

3D Robot – Phileep!

Phileep will just be a side character who pops up every now and then giving the user tips and tricks on what they can do in the game. (Mostly during loading screens and tutorial).

The creators put most of their work in the main robot so they didn’t put much effort into this robot, yet they gave him a name and bright colours so they could keep track of him on the new planet and assist the main character.

Phileep is a very basic character who has no expressions yet actually has a lot of personality that he doesn’t show until the end of the game where he starts getting more and more upset that the user doesn’t need him anymore.

Concept Art:

The concept art development I drew to model off of (despite there already being a tutorial on this model on youtube):

 

I started sketching the idea out on Adobe illustrator, (I prefer the brushes on this over Adobe Sketch, and I like them as vectors). (Really rough design)

I then wanted to try different colours but decided that the main colour of Phileep will be blue and pink (but a lighter colour)

Once I got a rough idea of the shape and colour of the robot, I traced over the rough drawings in a bit of a neater way. This is just so I could get a better idea of what it could look like overall.

(The rough outline before I added colour)
To the final rough concept art:

 

This was mostly a practice on getting used to making different shapes to form a robot on Blender more than using different materials.

However, I decided that I may as well use him as an asset in ‘Take Two’.

Making Phileep:

A lot more materials and detail needs to be added in my opinion. I am going for the basic flat toon look however, I don’t want it to look childlike so some detail might make it look a little better.  I am really slowly getting better with modifying shapes on Blender although i’m not too confident yet.

I still want to move on to exploring Substance Painter so I’ve made another model of a design made for ‘Take Two’ as an example of a robot a player could make.

Furthermore, since this is a simple model I would like to try and possibly animate it to maybe walk and pick something up like as a little introduction to the game.

I also experimented with different emissions since a lot of the characters will have lighting from their screens/eyes

I put my basic model up on Sketchfab:

https://skfb.ly/6DYtu

However, I realised I wasn’t too happy with the lighting so I revisited.

I wanted to go for a flat style however I just wanted it to pop more and have more of a pop to the appearance, to make it look more cartoony.

I just added a hemi light (I feel as though it’s the light that compliments toon shading the most), it’s mostly to keep a consistent look to my game assets.

Modelling for future character

I wanted to make it into a poster styled image as well as just a 3D model just to give more of an identity for ‘Take Two’

Well the arms need a lot of work on it and so does the body. Yet I still think this would be a good model to experiment materials with and Substance Painter.

It’s meant to make the robot look as though it’s floating through space from a scene i’m planning to have at the beginning of the game.

This mostly just made me grow more confident making different shapes

 

Inspirations on 3D

Example of 3D models from Sketchfab:

Recently added:
Favourite Model

The general style of this piece I find really sweet. I like the outline as it makes it have a similar look that i’m after on my pieces.  Most of my work is all just plain colour without much texture but I really like the noisy texture this piece has so I might try it on some of my models.

(The bird on it makes me think of Bastion from the game ‘Overwatch’)

From the same artist

Another really pretty piece with a style that I would like to aim for.

It is a little annoying that the creator doesn’t talk about how and why they’ve modelled them. I would take any help I could get at this point, but some of the layers do show how it could have been made.

This person is doing some sort of December challenge and is adding daily models and honestly so far they’re all amazing with a really lovely style.

https://skfb.ly/6DNuU

Good robot animation:

Walking robot

I hope to make my robot model walk in the future and learn how rigging works in blender.

 

Tool inspiration:

These are just really beautiful models in a similar style to what i’m going for. My models are not even close to this level yet however, as I develop i’m going to keep revisiting my models to improve them.

3D Planet with Rings

I tried to use more flat materials to match the toon style however, it still looks a bit noisy. So i’m going to try creating some 3D models on Substance Painter as well to see if there toon shader looks a bit more cartoony.

I feel as though I still need to learn a lot more on Blender to really understand the shading process.

I’ve grown a bit more understanding with using nodes to help with materials in Blender however, I feel as though there’s a lot more I need to learn. I did use the nodes on the Saturn rings to make it streaky and transparentish.

However, I can upload this model to sketch fab and ArtStation and ask for feedback on how I can develop this into a more toony style and also just improve it as a whole.

First Attempt in Character design.

Before I started on working on 3D models I thought I should practice creating what the characters may look like.

This is my first attempt in designing what the main character that you can name and modify would look like.

I chose these colours to try and suit the cartoony flat sort of style I’m trying to go for.

I’m still not 100% happy with it but I want to see if it’ll work out when I make a digital 3D model of it. (I still think it looks cute though). It’s just going to be hard for me to draw it facing straight ahead, backwards, and from the side so I can model from it on Blender so I might simplify it a little bit.

I designed this on my iPad on Adobe illustrator (for iPad), and Adobe Sketch.
I found different illustrations from Pinterest, and Creative commons, to then trace over different parts of them to appropriate them. (Since I can’t draw at all).

This is an idea of the secondary character that can be used to pick resources and develop electricity for the new planet. The same model could be used for robots that develop water, and earth.

I feel as though this rough idea will be challenging for me to create 3D because of the shape of the body and arms.

However, i’d be happy to make a simpler version to begin with to develop my skills to then in the future create the model to this design.